AI Additions, Planet Building, and GUI Improvements
This week was the first week back after the busy holiday period, so we have some news to share!
First off, we did some work making AI – we have currently implemented basic flying AI for enemy ships. This is more of a proof of concept, as it shows our AI system is working well. Our long term goal is to make sure AI can handle a variety of situations and behave in different ways – for example, some ships may be more daring or more morally bound. We have also been working on creating the basics of empires, which will govern multiple AIs and essentially allow groups of AI to act as one, even across the dark void of space! Hopefully this will make space will feel a lot less empty soon!
Secondly, Grant has been hard at work on improving planets. One of the biggest challenges of our current project has been getting planets to work – they are massive expanses of blocks, which is difficult to program for! However, as we optimize planets, they should become more responsive, which will allow us to make larger and larger planets 🙂 I think when planet building is finalized, we will have passed a huge roadblock finally.
Lastly, I worked on the GUI this week. Primarily I worked on optimizing it, which should make it much more responsive and less buggy. Some basic crafting is already in, but we want to make sure the user is not limited by the GUI and that it feels natural. I definitely think we’re getting closer to that point, but we’re just not quite there.
I should also note that we just got a new domain name! gravitasgame.net now redirects to this site! Also, please leave comments or talk to us on Twitter! We are quite friendly.