Colonies Progress


Though a myriad of tests and certain other events [read: I had to wipe my C: drive] have gotten us a bit sidetracked, we’re still making progress on colonies. So far we have code which defines an area around a building which compromises its sphere of influence.

A new colony

If a newly placed building intersects that sphere, it’s added to it.

Adding buildings

We’re also working on the GUI system for interacting with colonies. Here’s the first element we’ve added:

Population slider

It’s a slider that controls the efficiency of a building. The final screen will have a slider for each building member of the colony, allowing you to tune the colony’s production efficiency toward specific outputs or services.

– Grant

Advertisements

About A-Type

Sophomore at NC State University, majoring in Computer Science. Hobbyist game programmer.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: