Colonies Progress

Though a myriad of tests and certain other events [read: I had to wipe my C: drive] have gotten us a bit sidetracked, we’re still making progress on colonies. So far we have code which defines an area around a building which compromises its sphere of influence.

A new colony

If a newly placed building intersects that sphere, it’s added to it.

Adding buildings

We’re also working on the GUI system for interacting with colonies. Here’s the first element we’ve added:

Population slider

It’s a slider that controls the efficiency of a building. The final screen will have a slider for each building member of the colony, allowing you to tune the colony’s production efficiency toward specific outputs or services.

– Grant


About A-Type

Sophomore at NC State University, majoring in Computer Science. Hobbyist game programmer.

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