It’s been a week since our last post, and we’ve been hard at work!
I have been putting a lot of time into writing an atmosphere shader. The results are seen below:
The shader features lighting from the sun, bloom lighting, a slight gradient, and an effect that increases transparency only in the middle of the sphere. The bloom lighting was important to reduce the sharpness of edges and to give it a misty look. The gradient allows us to make many different colorations of atmospheres, which should make planets look even more interesting. I think this actually looks fairly good for a single weekend’s work from someone who doesn’t understand the true physics behind this stuff at all! Hopefully in the future we’ll be able to add cloud cover, but that’s likely going to have to wait a little while.
There were a couple of other features added this week too, the most important of which is probably decals. Decals allow us to display multiple images on a single block! The use of this right now is showing damage on blocks, but in the future we might use it to display more information, such as energy, empire affiliation, and the like. Grant also added tiny little transport ships that fly from building to building within your colony. I added the ability to mine resources now and convert them into goods, but it is still fairly buggy so I’m not too keen on showing it yet. The good news is that it seems to be a very natural way to choose which resources you would like to gather and how much of each, so you shouldn’t need to worry too much about figuring out production chains and such to make that critical item you need.
There are only nine more days left in our work on colonies so we’ll likely be trying to wrap all that up and show it to you soon!