And it turns out, sound is important
It’s spring break for us, which only compounded our post-February slump. Most of our colony work is done, and we’re left trying to figure out where we want to go with AI. In the meantime, I decided to write some music and create a library for playing sounds in our game using XNA’s XACT software tools. A bit more of a challenge than I bargained for, but I’ve pretty much wrapped up the code after 3 days of integration, and I’m happy with what it adds to the game.
Should we make a February wrapup video soon, the sound will be in it. In the meantime, here’s a link to the repository of the audio library I scrounged up (warning: there still may be flaws in both the code and general usability, as well as lack of documentation) and one of the songs I wrote: Ice.
Music in Gravitas is going to be a dynamic experience. The game chooses a “mood” based on defined variables in the game. From there, it randomly arranges a list of different tracks for that mood into a looping playlist. So, the music should have a lot of variety and reflect the situation you’re in.